Nerv Studios is a FiveM development studio. We write the cores, the economies and the interfaces that hold a roleplay city together — and we maintain them long after the invoice clears.
We started because we were tired of buying scripts that looked good in a trailer and fell apart at 300 players. Everything we release is profiled under real load before it goes on sale.
We combine deep game design knowledge with obsessive attention to detail — building products that don't just work, they transform how players experience your world.
That means readable source, documented exports, migration paths between versions, and a support channel where the person answering actually wrote the file you're asking about.
If a resource can't idle at 0.00ms and stay under budget at full population, it goes back to the drawing board.
Every value that touches money, items or permissions is validated server-side. No exceptions, no shortcuts.
You own what you buy. Clear structure, commented logic and documented exports so your devs can extend it.
Tickets are handled by developers, not resellers. Bug reports get fixes, not "reinstall and try again".
Off-the-shelf scripts cover most of a server. For the rest — and for the work that has nothing to do with FiveM at all — we build to order.
Bespoke scripts and systems written to your design doc, delivered with source, docs and a support window.
A complete, tuned framework — economy, jobs, housing, criminal loop and admin tooling — configured and deployed for you.
We profile your live server, find the resources burning your frame budget, and hand back a prioritized fix list.
Custom interiors and exteriors built to spec — optimized collisions, proper LODs, and clean YMAP delivery.
Interfaces that match your server's identity, built as reusable components your team can extend later.
Moving frameworks or inheriting a broken core? We map the data, port it safely and keep your players' progress intact.
Same team, same standards. Roleplay servers are most of our work — they are not all of it.
Marketing sites, server stores, admin dashboards and member portals — built to load fast and stay maintainable.
Tools and programs for Windows — launchers, admin utilities and the internal systems your team actually needs.
iOS and Android apps that feel native — from a single-screen utility to a full product with accounts and payments.
Original games built end to end — design, art pipeline, code and release, on desktop or mobile.
App Store and Google Play, handled properly — signing, store listings, review submissions and staged rollouts.
Shipping is the start. We stay on for OS updates, store policy changes, bug fixes and the features you think of later.
ESX, QBCore and QBox are supported natively on every product, and most utilities also ship a standalone bridge. If you run a custom core, our exports are documented so wiring it up is straightforward.
Config, client logic and integration layers are always open and editable. Some commercial products keep a protected core; where that's the case it is stated clearly on the product page before you buy.
No. Every purchase includes lifetime updates for that product — you buy it once and keep receiving fixes and new features for as long as it stays in our catalogue.
Digital goods are non-refundable once delivered, since the files cannot be returned. If a product does not work as described, open a ticket — we will fix it or make it right.
Yes. Send us a brief through the contact page with your scope, framework and timeline, and we'll come back with an honest estimate — including telling you if an existing product already covers it.
Ready When You Are
Tell us what your server needs. Custom work, full cores, or a single script — we'll scope it honestly.